Sara Lawrence headshot

Siddharth Chhatpar

Boosted top-up conversion rates for a gaming platform with 2M+ users.

role

Product Design

duration

2 weeks

team members

2 designers

introduction

Jumbo is a real-money gaming platform built around a simple but powerful idea: you shouldn’t feel scared to play. With its “No Money Loss” model, users add money to their wallet, get free Gems to play games like Ludo, and either win real cash or use their balance to shop from well-known brands.

I worked on redesigning Jumbo’s top-up experience; the moment where users decide whether they trust the product enough to add money. This wasn’t just a UI problem. It was a trust problem, a clarity problem, and a confidence problem.

problem statement

When users reached the top-up flow, a few things were happening:

People didn’t fully understand how the “No Money Loss” system worked

Adding money felt risky instead of reassuring

The experience felt more like a payment screen than a product moment

STRATEGIC SPRINT

Fixing the real drop-off: friction, not features.

Conducted an audit to identify the potential drop-off points

Came up with user stories to help us define our ideal consumer persona

Mapped out the entire journey

brainstorming

Direction 1: Explain First

Takeaway

People understood the system better, but the flow felt slow and heavy.

Direction 2: Adding Social Proof

Takeaway

Increase in visual density, but stronger trust signals

Direction 3: The Chosen One

why it shipped

People felt safe, but not slowed down.

END RESULTS SNAPSHOTS

Every pixel rebuilt for clarity, speed, and action.

Reflection

This project taught me that good design isn’t just about making things look better; it’s about making people feel safer, clearer, and more confident.

We didn’t just redesign a flow. We changed the emotion of a decision.

Sara Lawrence headshot

Siddharth Chhatpar

Boosted top-up conversion rates for a gaming platform with 2M+ users.

role

Product Design

duration

2 weeks

team members

2 designers

introduction

Jumbo is a real-money gaming platform built around a simple but powerful idea: you shouldn’t feel scared to play. With its “No Money Loss” model, users add money to their wallet, get free Gems to play games like Ludo, and either win real cash or use their balance to shop from well-known brands.

I worked on redesigning Jumbo’s top-up experience; the moment where users decide whether they trust the product enough to add money. This wasn’t just a UI problem. It was a trust problem, a clarity problem, and a confidence problem.

problem statement

When users reached the top-up flow, a few things were happening:

People didn’t fully understand how the “No Money Loss” system worked

Adding money felt risky instead of reassuring

The experience felt more like a payment screen than a product moment

STRATEGIC SPRINT

Fixing the real drop-off: friction, not features.

Conducted an audit to identify the potential drop-off points

Came up with user stories to help us define our ideal consumer persona

Mapped out the entire journey

brainstorming

Direction 1: Explain First

Takeaway

People understood the system better, but the flow felt slow and heavy.

Direction 2: Adding Social Proof

Takeaway

Increase in visual density, but stronger trust signals

Direction 3: The Chosen One

Why it shipped

People felt safe, but not slowed down.

END RESULTS SNAPSHOTS

Every pixel rebuilt for clarity, speed, and action.

reflection

This project taught me that good design isn’t just about making things look better; it’s about making people feel safer, clearer, and more confident.

We didn’t just redesign a flow. We changed the emotion of a decision.

Sara Lawrence headshot

Siddharth Chhatpar

How I boosted top-up conversion rates for Jumbo with 2M+ users.

role

Product Design

duration

2 weeks

team members

2 designers

introduction

Jumbo is a real-money gaming platform built around a simple but powerful idea: you shouldn’t feel scared to play. With its “No Money Loss” model, users add money to their wallet, get free Gems to play games like Ludo, and either win real cash or use their balance to shop from well-known brands.

I worked on redesigning Jumbo’s top-up experience; the moment where users decide whether they trust the product enough to add money. This wasn’t just a UI problem. It was a trust problem, a clarity problem, and a confidence problem.

problem statement

When users reached the top-up flow, a few things were happening:

People didn’t fully understand how the “No Money Loss” system worked

Adding money felt risky instead of reassuring

The experience felt more like a payment screen than a product moment

STRATEGIC SPRINT

Fixing the real drop-off: friction, not features.

Conducted an audit to identify the potential drop-off points

Came up with user stories to help us define our ideal consumer persona

Mapped out the entire journey

brainstorming

Direction 1: Explain First

Takeaway

People understood the system better, but the flow felt slow and heavy.

Direction 2: Adding Social Proof

Takeaway

Increase in visual density, but stronger trust signals

Direction 3: The Chosen One

Why it shipped

People felt safe, but not slowed down.

END RESULTS SNAPSHOTS

Every pixel rebuilt for clarity, speed, and action.

reflection

This project taught me that good design isn’t just about making things look better; it’s about making people feel safer, clearer, and more confident.

We didn’t just redesign a flow. We changed the emotion of a decision.